Evil Evil Skinner Boxes

Evil Evil Skinner Boxes! A major meme running the rounds in game designdom right now is the dangerous evil of Skinner boxes, and how we really need to stop making games that are just Skinner boxes.  We especially hate games like Pokemon Go or Clash of Clans.  These insidious creations encourage you to log on […]

The “Four” Forms of Game Design

In the near future, I’m going to be publishing more articles about game design.  I wanted to start by picking apart some of the methodology of ClockWork Game design by Keith Burgun, one of my favorite Game design personalities.  Firstly I want to thank Keith, I had lost interest with game design for a long […]