How System Discovery Culture Progresses

We have somewhat of an agreement in the game design community that discussing and analyzing structures and mechanisms in game design is valuable and useful, however, there are some commonalities and differences between analysis I think we need to pay more attention to.  Much how mathematicians can compare and analyze the quality and rigor of […]

Evil Evil Skinner Boxes

Evil Evil Skinner Boxes! A major meme running the rounds in game designdom right now is the dangerous evil of Skinner boxes, and how we really need to stop making games that are just Skinner boxes.  We especially hate games like Pokemon Go or Clash of Clans.  These insidious creations encourage you to log on […]

The “Four” Forms of Game Design

In the near future, I’m going to be publishing more articles about game design.  I wanted to start by picking apart some of the methodology of ClockWork Game design by Keith Burgun, one of my favorite Game design personalities.  Firstly I want to thank Keith, I had lost interest with game design for a long […]